A mission statement is a description of how the team will achieve the vision for the venture. A mission statement should include a summary of ...
... Core values
... Target customers
... Stakeholders
... Products
... Competitive advantage
... Values provided to customer
... Markets served
... Industry
Mission statement seed: "We will earn a profit solving customer problems better than the competition."
Topics
- Accounting
- Advertising
- Advisor
- Analysis
- Attitude
- Balance Sheet
- Barriers to Entry
- Beachhead
- Benefits
- Brain
- Brainstorming
- Brainwriting
- Budget
- Business Flow
- Business Model
- Cash Flow
- Change
- Commercialization
- Communications
- Competition
- Competitive Advantage
- Concept
- Consultant
- Corporate Entrepreneurship
- Creativity
- Critical Success Factor
- Crucial Questions
- Culture
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- Deploy
- Design
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- Differentiation
- Earn
- EBITDA
- Education
- Effectiveness
- Elevator Pitch
- Engineering
- Enterprise
- Entrepreneur
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- Environment
- Evolution
- Executive Summary
- Exercise
- Expenses
- Expertise
- Failure
- Feasibility
- Finance
- Financial Objectives
- Flowchart
- Focus
- Funding
- Glossary
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- Growth
- Habits
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- Hiring
- Hypothesis
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- Income Statement
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- Marketing Brochure
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- Mindmap
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- Mission
- Mistakes
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- Name
- News Release
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- Non-Profit
- Objectives
- Operating Agreement
- Operations
- Opportunity
- Passion
- Patents
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- Pitch Deck
- Pivot
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- PR
- Presentations
- Price
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- Process Flow
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- Progress
- Promotion
- Prototype
- Publicity
- Refine
- Research
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- Return on Investment
- Reward
- Roadmap
- Sales
- SCAMPER
- SCORE
- Scorecard
- Skills
- Slides
- Solution Development
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- SPLUCK
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- SWOTT
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- Tagline
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Killing Creativity
Creativity is such a fragile creature, easily wounded, often destroyed. A few of the weapons, simple phrases or actions, that can be used to kill creativity include the following ...
- We don't take any risks around here ...
- We don't have time ...
- It would take too long ...
- We don't have resources ...
- Well, maybe tomorrow ...
- It's not my job ...
- It's not your job ...
- That's a dumb question ...
- The rules are ...
- You're going to fail ...
- It would cost too much ...
- It's impossible ...
- Why don't you write a report ...
- It's not your job ...
- That's been done before ...
- That's not how we do things around here ...
- Their ideas don't count ...
- Well, maybe next week ...
- That's a stupid idea ...
- Yes, but ...
- Well, maybe next year ...
- If it ain't broke, don't fix i t...
- It's good enough already ...
- We don't have money ...
- It's never been done before ...
- We tried that and it didn't work ...
- I don't like it ...
- Our customers wouldn't like it ...
- That's not really creative ...
- That's crazy ...
- (Yawn)
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Elements of Successful Innovations
- Relative advantage ... the perceived superiority of an innovation over the current product or solution it would replace. This advantage can take the form of economic benefits to the adopter or better performance.
- Compatibility ... the perceived fit of an innovation with a potential adopter’s exiting value, know-how, experiences, and practices.
- Complexity ... the extent to which an innovation is perceived to be difficult to understand or use The higher the degree of perceived complexity, the slower the rate of adoption.
- Trialability ... the extent to which a potential adopter can experience or experiment with the innovation before adopting it The greater the trialability, the higher the rate of adoption
- Observability ... the extent to which the adoption and benefits of an innovation are visible to others within the population adopters. The greater the visibility, the higher the rate of adoption by those who follow.
- Functional performance ... an evaluation of the performance of the basic function
- Acquisition cost ... initial total cost
- Ease of use ... use factors
- Operating cost ... cost per unit of service provided
- Reliability ... service needs and useful lifetime
- Serviceability ... time and cost to restore a failed device to service
- Compatibility ... fit with other devices within the system
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